Beta 3C "The Menagerie Update" for Elemental: Reforged is now available
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New and Upgraded Monster Lairs
Monster lairs now feature greater variety with new creature types including Ghouls, Bone Hounds, Feral Slaves, Embers, Prowlers, and Herglings. Lairs also drop more loot, with specific monster types tending to drop specific types of rewards and crafting ingredients. Guardian monsters will no longer wander away from their lairs.
New Tutorials
Four new step-by-step tutorials have been added covering terrain and movement, items and equipment, city building, and research and economy.
Gameplay and Balance
Monster defense and combat speed has been rebalanced across all levels. City economy has been adjusted with reduced food and gold multipliers, lowered food per grain bonuses, and adjusted city hub gold output. The AI is now more likely to research companies to field larger armies, and elemental attacks now correctly benefit from generic attack boost traits.
Campaign Fixes
Cities no longer lose food and resources when leveling up, and clearing army bases now properly rewards loot, including rings, amulets, belts, and rare crafting ingredients from Krax and Wraith bases.
Thank you to everyone playing and sharing feedback during Early Access, it's shaping the game heading into launch. Elemental: Reforged officially releases on March 17.




Full Changelog:
Key Features
New and Upgraded Monster Lairs: Upgraded monster lairs with new creature types, greater variety, and specialized loot drops
New Tutorials: New step-by-step tutorials covering terrain and movement, items and equipment, city building, and research and economy
UI Improvements: Enhanced item and spell UI in tactical battles, improved borderless window mode, and fixed text clipping issues
March 9th, 2026 Update Changelog
Campaign Issues Fixed
Mods
AI Improvements
Fixed a crash when all AI quest choices have zero chance weight
Spellcasting
AI Champions now gather escort units when leaving cities
Units failing to join armies now return to the city instead of being stranded
AI auto-resolve now performs better against monster and minor-faction defenders
AI research gains now scale by difficulty
AI sovereigns now found their kingdom faster instead of wandering aimlessly.
Gameplay
Text
Adjusted certain Governor unit display names from Role-based to Proper Surnames
Ruah backstory reformatted
Siege Weapons are renamed to Military Tactics
Sound
March 6th, 2026 Update Changelog
Known Issues
Players may encounter a stuck turn within the Fallen Enchantress campaign when transitioning to Chapter 5
Campaigns
Campaign cities no longer lose food and resources when leveling up
Campaign army bases now drop loot rewards after being cleared
Krax and Wraith army bases in the campaign now give item rewards (rings, amulets, belts) and rare crafting ingredients when defeated
Gameplay
Made sure that champions are correctly awarded at the 25, 75 and 100 fame milestones
Resolved gold from combat not working correctly
Fixed Charm attributes to work as intended so that charmed units die at the end of combat
Death blow actually respects the 20 HP threshold
Guardian monsters will no longer leave their lairs
Grip of Winter expires when city is conquered
Tower of the Magi buffs units correctly as described
AI is more likely to research companies so that they get larger armies
Reduced food/gold multipliers on improvements
Lowered Food per Grain bonuses
Adjusted city hub gold output
Increased Refined Economics tech cost
Removed Catapults
Fixed Propaganda spell not correctly appearing
Dynasty system will produce more babies
Armor Sentinel animation updated to no longer attack over and over
Fixed quest reward units to properly adopt the player's faction when joining
Elemental (non-physical) attacks now benefit from generic attack boost traits like Cruel/Weak
Regeneration spell rebalanced
Summoned Burning Wraith works correctly on the first summon
Monster unit defense and combat speed rebalanced across all levels
Horrific Wail particle effect no longer loops indefinitely
All custom sovereigns now start with a race-appropriate weapon
AI no longer tries to recruit or attack transport ships
Special ability enchantments no longer consume radiance slots
Monster Lairs
Added in more monster lair variation on maps
New Ghoul
New Feral Slave
New Bone Hound
Ember
Prowler
Hergling
More loot drops from defeating monsters
Given monster types will tend to drop specific types of loot, especially crafting ingredients
Graphics
Added in the new intro video
Characters with broken textures on the back of their head when bald has been resolved
The trainable Sion no longer clips through his clothing
Fixed Troll camera angles in the Prelude Campaign
Fixed some male marriage candidates having a broken body skin texture
Changed Bazaar construction tile to generic placeholder
Removed effect attachments from Giant Golem weapon
Adding in new units for the summon the undead spells
Modding
Optimization
Improved Borderless window resolution to correctly go full screen borderless when selected
Addressed multiple scenarios where the game would cause a crash
Added Quick Load (F9) keyboard shortcut
Tutorials
Text
Made sure long Sovereign names no longer are cut off
Made sure that text is properly wrapped
Resolved issues with duplicate spell unlock text being confusing
Fixed lots of missing strings throughout the game
New Relias intro when playing as him
Fixed missing objectives from quest popups
Fixed some bad characters throughout some descriptions and quests
UI
Resolved loading screens going black and disappearing to make the game appear as if it has been stuck
Fixed issues with some quests response buttons not losing their hover state
Fixed issues where the resolution would reset every time a player relaunched
Made resource and research bars longer to account for large Gildar amounts and long research names
Resolved issues with bouncing UI in tactical battles
Adjusted mismatched resource cost in the train unit window
Added a clear filter button to the load save window
Fixed offset City HUDs on medium UI
Updated selecting a spellcaster UI
Updated Spell and Item lots in tactical battles
Adjusted duplicate active effects and displaying - 1 turns when it is actually a permanent effect
Updated old Sorcerer King Spell Icons to not have black boxes around them
Fixed Bazaar not correctly displaying in tooltips when making money
Quest choice dialogs now reappear if dismissed without making a selection
Added option to hide the Ask Brad button