Beta 3B: The Prelude Campaign Arrives
A new campaign, new sovereigns, smarter AI, and faster performance land in Elemental: Reforged's latest update
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The Beta 3b update for Elemental: Reforged is now available. Here's what's new.
The Prelude Campaign
The final campaign, Prelude, is now playable. This joins the existing Fallen Enchantress and Legendary Heroes campaigns, rounding out the campaign lineup ahead of launch.
New Sovereigns
Lord Markinn and Warlord Verga are now selectable sovereigns. You can also edit, copy, and delete your custom sovereigns and factions directly from the selection screen.
AI That Puts Up a Fight
The AI has received a significant pass. It now defends the areas around its cities, correctly respects Zone of Control in tactical battles, and properly pays essence to found cities instead of spamming them. Enemy lair upgrade speed now scales with difficulty -- slower on Novice, faster on Insane.
Performance Improvements
Loading into games and loading saves is noticeably faster. City menus open quicker, and end-of-turn processing takes less time with reduced CPU usage during AI turns.
Elemental: Reforged officially launches on March 17!




Full Beta 3B Changelog:
Change Log
AI
AI now prioritizes defending areas around friendly cities, targeting goodie huts, enemies, lairs, and quests nearby
Enemy lair upgrade speed now scales with game difficulty (slower on Novice, faster on Insane)
Enemies will correctly obey Zone of Control in tactical battles
AI and Human players now correctly found cities by paying the essence cost to fix spamming cities
Added AI movement and unrest bonuses per difficulty level
Campaigns
Added in a new campaign: Prelude
Turned off fame in campaigns that rewards free champions
Fixed missing strings in some quests
Fixed campaign loading screens turning black
Adjusted UI sizing for character conversations in campaigns
Fallen Enchantress
Fixed missing city stats for Kilford
Adjusted sequencing of the final battle popup to correctly appear before the battle
Dynasty, Foreign Relations and Kingdom Report UI is disabled to properly align with the campaign
Fixed goodie hut icons not disappearing correctly
Resolved issues with champions spawning in water while using the transport ship
Legendary Heros
Gameplay
Lord Markinn and Warlord Verga are now available as selectable sovereigns
Added in new item and recipe, the Potion of Essence that gives a sovereign +1 essence
Units cannot get more than 15 stamina anymore
Fixed stamina changes from tactical battles carrying over to the strategic map
Revealing Shard and Reveal a Champion now correctly only reveals one random location instead of all
Chances of having any additional children decrease as players have more children
Fixed issues where chain mail proficiency was not unlocking high level chain mails
Added in more quests
Added functionality to the tent item, the tent will restore health but immobilize the unit/army for 1 turn
Removed tech requirement from the air spell
Fixed Fast ability description to show actual effect (+2 Initiative in tactical combat)
Fixed Charge ability missing its attack bonus tooltip (+2 Attack first turn)
Added missing Rage ability tooltip (+8 Attack when under 25% HP)
Balance ability Initiative corrected from +2 to -1
Hosten's Library now shows specific +10 Research instead of vague description
Graphics
Addressed issues with HP bars being extremely high up in tactical battles
Went through and gave clothing to Units who should be wearing shirts
Fixed issues with Magnar slave units having broken textures when designing them
Fixed armies appearing 2 tiles away from their actual position
Magnar Male units now correctly wear helmets instead of having the helmets clip into their forehead
Made sure the champion Thane Bird is wearing the correct shirt
Fixed units in the game having missing hair revealing a black spot on the back of their head
Fixed missing Tile Designs for Wild Ogre Camp and the Witch’s Hovel
Fixed loading screens blacking out when loading game within a game for campaigns
Adjusted lighting in tactical battles to not be as bright
Fixed mounted units appearing far away and small in the Shop Screen
Updated tactical maps
Smoother transitions when zooming in close to the map
Modding
Added in a bubble indicator on the title screen if there are mod updates
Improved loading and typing for foreign languages in other languages for modding
Updated the modding UI to be more concise and easier to understand
Fixed a crash when enabling/subscribing to mods
Optimization
Loading games in foreign languages will correctly appear, load and save
Loading into a game and loading a save will be much faster
Opening the City menus is much faster
Improved end-of-turn speed and reduced CPU usage during AI turns
Text
Fixed negative numbers incorrectly displaying as "+-2" instead of "-2"
Updated Refined Arcana description to clarify it increases mana generation, not Essence
Fixed issues where city names would not appear when cycling through the cities
Fixed missing text in some quests throughout the game
Improved loading for languages in other languages
Fixed some typos within the campaigns
Fixed missing text on some quest popups
Updated fonts throughout the game
UI
Fixed the Marriage button on the Dynasty Screen to work on all UI resolutions
Added in the Ability to Edit, Copy and Delete sovereigns from the Choose Sovereign screen
Added in the ability to Edit/Copy for sovereign factions
Added in quest status information in quest location tooltips
Fixed equipment tab being inaccessible when viewing enemy units
Resolved issues of certain Units missing portraits, specifically recruitable monsters
When opening the Hiergamenon no longer zooms in close to the background
Continue button works when launching the game
Updated the Unit and City tree on the left side of the screen to be updated to match the games UI
Removed the Intro Sovereign book and replaced it with an updated screen
Fixed missing map stamps for Mite, Spider, and Wolf lairs
Added a confirmation when double clicking on items to use them
Fixed missing images for some monster lairs
Resolved clipping issues with the loading screen
Fixed missing text after researching the Civic Tech
Fixed missing image on the popup for when a faction is busy
Fixed trait tooltips in conversations showing placeholder text instead of the correct trait name
City UI
Adjusted the City Queue build status to fill when being built instead of using the old circle
Improved the city build queue adding in smooth dragging when moving around build items
Resolved issues where after casting Grip of Winter all of the city buttons became disabled
Fixed city UI tooltips from being cut off
Polished the City HUDs to support longer length text
Fixed the city enchantment tooltip alignment
Icons
Added in an archer icon for the tech tree
Created icons for Bloodline traits
Created icons for Lore traits
Updated the Scholar’s Sanctum icon to correctly be transparent
Fixed an issue where a player's Army Strength icon would disappear as they moved around the map
Added in icons when an army constructs a tower for Spell of Making
In the active effects tab being immobilized now has a proper icon and display
Fixed missing icons in the Hiergamenon
Added in missing icons in the research tree