Hello. First of all, I would like to say a big thank you and sincerely congratulate you for coming up with the idea and having the ambition to create such a great game. Many people, myself included, dreamed of having a truly realistic 4X game with graphics that give us a glimpse of our non-abstract world, and which isn't solely focused on warfare, even though that remains important, of course. Finally, we have a game that offers a substantial economic aspect and, above all, a lot of crafting (we love that!). You have also managed to create an incredible blend of micro/macro management, whereas some games settle for just one or the other. You have created an alternative that is much better designed and, above all, much more complete than a well-known competitor whose name begins with the letter C. And for all that, thank you!
Nevertheless, as a fan, I would like to politely offer some suggestions for improvements to your game to make it even better. These have been carefully thought out and are consistent with the game's universe. Here they are:
1 - Economy and production sites:
- Add more production sites such as: Electronic components and semiconductor production center (to manufacture microcontrollers, satellites, etc.), chemical plant, electric and thermal engine factory (electric motors, piston combustion engines, turbine engines), industrial robot production center, aerospace production center, computer production center, various land vehicle factory (trucks, farm tractors, combine harvesters, excavators, dump trucks, ...), and a cargo ship production center (shipyard) to allow for a wider variety of ship types. All these well-made products can obviously be sold.
- These additional production sites would enable the construction of special projects such as: Space launch sites, which in turn would enable the launch of military satellites with the aim of unlocking gameplay options involving AI (more on this later). The special project to build a supercomputer (this would give us the option to choose the military or economic field in which we want to receive a bonus or a gameplay feature). The special project of a particle accelerator that would serve science and it will enhance prestige. The production of industrial robots will give a production bonus to the production sites where a robot is placed.
- Be able to have an indicator of the amount of labor for each production site and be able to choose two or three predetermined amounts (low/moderate/high) or add more upgrades for certain production sites (a larger version).
- Revise the trade system, especially maritime trade (more elaborate, with more dedicated ships).
- Add the option of exhaustible resources for more challenges.
2 - Artificial Intelligence and possibilities:
- Make AI slightly more rational and understand the reasons why they want to be in conflict with us.
- Add the possibility of economic warfare (with the option of military or industrial espionage).
- Economic warfare could influence trade.
3 - Environmental and social events:
- Add various events such as diseases, bad weather, incidents, and economic crises that will affect the population.
4 - Some technical improvements:
- It is essential that a variety of land vehicles (cars, trucks, tractors, and trains) be present and, above all, graphically represented because this is currently the game's biggest flaw. We are not asking for an ultra-realistic representation, but there should be an adequate number in relation to the city's population. As for trains, it should be possible to establish transport routes when setting up a trade route (whether between our cities or between nations). The same applies to commercial aircraft and ships, as well as to air and sea transport.
- Slightly improve the appearance of certain buildings.
- Improve and vary the animations of people at production sites (For example: for the shipyard, we want to see animations such as gantry cranes picking up pieces of ships and moving them).
- Add some sounds to production sites and the city in general.
- Make goods that accelerate manufacturing production more consistent.
Those are all my suggestions. It's up to you to decide whether you're interested in them or not. In any case, I am still happy to play your game, which deserves to be known by a larger number of players who are passionate about this concept, which does not give in to the unfortunate trend of excessive simplification, seeking the richness and depth of gameplay that only you offer.
Wishing you all the best, and happy holidays.
Sincerely,
Daneyris.