Since you gentlemen are speaking about this, I am wondering, is there a way to know when you should or should not use other than say increasing the value and seeing if runs like crap or runs fine and looks better?
What other way of figureing out how to get the game looking the best vs good performance is there?
Only thing for people in general to remember is that all options arn't equal, textures rarely make a direct diffrence in the speed of frame rendering, just HD caching (jittering, loading delays, texture 'poping') and memory sizes. Detailed shadows are usually the worst performance hogging feature of a game unless your doing 16x AF and 8x AA (which is silly for 99% of people).
I would say trying stuff out is nessesary, especially since no graphics card is the same in each area of operation.
My old graphics card could do geometery FINE, could do most effects FINE. However as soon as you get layered transparancey it just hit a wall, just died. Didn't matter if it was dragonblight or grizzly hills in wow, or a hedge in velvet assassin or whatever - it hit <5 fps. Look up to the sky and 30+.