Yes, the auto-survey command is buggy. The first time I used it, it worked fine, but after a while I checked upon my survey ship. It wasn't doing anything. It appears that it works once, but fails afterwards.
Hmm...I didn't try it with multiple ships. It sounds like something is cancelling the standby state. I'll see if I can track that down today.
The only thing I've noticed is that two races declared war on me without declaring war. The first I found out we were at war was when they attacked one of my planets. It's possible I could have missed it, but I thought I'd bring it up and see if anyone else is seeing it.
Would those two attacks be the "sneak attacks" I've been reading about? I've never run into this before.
No...it could be something related to the bug that was causing the war/peace/surrender icons to not drop. You wouldn't happen to have any save games from before they attacked your planets would you? It might be difficult to reproduce this from a fresh game.
I still have missing strings in the new event log thing.
I need you to send in your debug.err from My documents\My Games\GC2DarkAvatar right after you get the String Not Found error so that I can see what strings it's not getting.
The new Governor to Reroute Ship Types is neat. But, it doesn't seem to work correctly.
Hmm...the person who wrote it forgot to add the check for the ship having the ship type. I've fixed this.
The Colony list under the Governors doesn't necessarily refresh properly.
I guess I'll have to look into that further. The changes I had made for this build were to make the social improvements refresh, but maybe the update function that it's using is only updating certain things, which is why it worked for the social project for me.