sweatyboatman has given 51 karma through 51 submissions.

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  1. Jun 16, 2015
    The GalCiv III wishlist thread
  2. Jun 01, 2015
    The economics of carriers seem way out of whack.
  3. May 22, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  4. May 20, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  5. May 11, 2015
    [crash] graphics reset (to black screen) when entering battle viewer
  6. May 06, 2015
    AI feedback
  7. Jan 11, 2015
    ID’s Great PC Build of 2015
  8. Oct 28, 2014
    Major issues I have with the game design
  9. Oct 23, 2014
    Diplomancy isn't very fun.
  10. Oct 23, 2014
    Diplomancy isn't very fun.
  11. Oct 13, 2014
    Ship display scaling
  12. Oct 13, 2014
    Game allows forced overpopulation
  13. Oct 02, 2014
    Suggestion for Mining Galactic resources.
  14. Sep 23, 2014
    Slow down autopilot/AI animation
  15. Sep 23, 2014
    Excessive memory and processor usage on Main Screen
  16. Sep 18, 2014
    something I miss from GCII
  17. Sep 13, 2014
    [v0.42] crash when building starbase as Iridium
  18. Sep 09, 2014
    Gamergate and the RPS response
  19. Aug 23, 2013
    Not-so-awful game
  20. Jul 19, 2013
    Question about the Steam sale and original FE owners
  21. Jul 10, 2013
    Clubs vs. Spears
  22. Jun 18, 2013
    Finally Wrapping Up a Game: Some Collected Thoughts
  23. May 07, 2013
    Legendary NERF'S
  24. May 02, 2013
    [0.80] Siege weapons
  25. Apr 22, 2013
    Fallen Enchantress: Legendary Heroes 0.85 changelog
  26. Apr 17, 2013
    [eMOD][version 0.5]Wonder Bases
  27. Apr 16, 2013
    A game like this with Total War style combat. make it happen Stardock.
  28. Apr 02, 2013
    How to make skill choosing more fun
  29. Mar 29, 2013
    Fallen Enchantress: Legendary Heroes 0.75 changelog
  30. Mar 29, 2013
    Treasury Vault 1% snowball effect
  31. Mar 26, 2013
    [Request] Imbalanced weapon distrubution
  32. Mar 22, 2013
    [Issue] Swarm mechanic
  33. Feb 27, 2013
    BIGGGGG feature needed in Tactical Battles!
  34. Feb 05, 2013
    Alright, Let's See It! EXPANSION REVEAL PLEASE :)
  35. Nov 28, 2012
    [1.02] My first experience with the game
  36. Nov 27, 2012
    [bug] Ai getting prefrential treatment from Ai Monsters
  37. Sep 08, 2012
    crafting system (.952)
  38. Aug 22, 2012
    Suggestion: A simple idea
  39. Aug 18, 2012
    [0.95] The Early Game Problem: Manifest Destiny required! [with pictures! and maths!]
  40. May 21, 2012
    Derek, are you considering making roads in enemy territory not speed movement in next patch?
  41. Apr 02, 2012
    Other views on city snakes
  42. Apr 02, 2012
    Other views on city snakes
  43. Feb 06, 2012
    Things we can all agree on (a list of things that should never happen)
  44. Jan 26, 2012
    [Balance/Heroes] Ditch the Imbue mechanic
  45. Jan 23, 2012
    [eINFO] Some thoughts on what's new and possible with mods (in early beta 0.75)
  46. Jan 18, 2012
    Using the Dead as a renewable resource
  47. Jan 07, 2012
    Essential UI feature, show movement path
  48. Dec 29, 2011
    Would you rather purchase future Stardock games from Impulse or from a Stardock DD service?
  49. May 27, 2010
    Tactical Combat discussion continuation
  50. Sep 03, 2009
    Mini Map Idea: Doodle Pen
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