Larsenex currently has 204 karma from 204 submissions.

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  1. Oct 30, 2015
    Galactic Civilizations III v1.4 Mega AI update is now available!
  2. Oct 30, 2015
    Galactic Civilizations III v1.4 Mega AI update is now available!
  3. Oct 29, 2015
    Galactic Civilizations III v1.4 Mega AI update is now available!
  4. Oct 22, 2015
    Artifact giving whole tech
  5. Oct 16, 2015
    1.4 First Impressions
  6. Sep 25, 2015
    Who is the modern PC gamer? A look at GalCiv III players
  7. Aug 25, 2015
    Galactic Civilizations III 1.21 Update Now Available
  8. Aug 21, 2015
    Zero Gravity Construction Now 60 Turns?
  9. Aug 17, 2015
    I'd Buy a Better Ai DLC
  10. Jul 24, 2015
    The power of manufacturing!
  11. Jul 20, 2015
    Please....please.....please stop coding aggressive colonization behavior without incorporating consequences
  12. Jun 25, 2015
    Special Improvements
  13. Jun 19, 2015
    Balanced Map Starts for Tight Clusters (Also is there a way to MAKE YOUR OWN MAPS?)
  14. Jun 18, 2015
    Galactic Civilizations III - Patch 1.10
  15. Jun 17, 2015
    Warning: On Larger Maps With Lots of Planets, If you Didn't Take Patriotic or Malevolence Lvl 2 You've Screwed Yourself
  16. Jun 17, 2015
    1.3 MORALE STILL COMPLETELY BROKEN
  17. Jun 16, 2015
    Sensors
  18. Jun 12, 2015
    Some Positive feedback regarding Ai behavior.
  19. Jun 12, 2015
    Conflict Without War: How to Solve the Borders Issue
  20. Jun 08, 2015
    The Problem with Beta Testing
  21. Jun 08, 2015
    The Problem with Beta Testing
  22. Jun 08, 2015
    The Problem with Beta Testing
  23. Jun 08, 2015
    The Problem with Beta Testing
  24. Jun 08, 2015
    The Problem with Beta Testing
  25. Jun 06, 2015
    Likely Bug re: Carriers
  26. Jun 06, 2015
    So did GalCiv II have good AI or not?
  27. Jun 06, 2015
    Continuing on suggestions for Military Starbases.
  28. Jun 05, 2015
    Ahead to the future...
  29. Jun 05, 2015
    Ahead to the future...
  30. Jun 04, 2015
    Help! I've Played 8 hours or so and The Game is too Easy!!!
  31. Jun 04, 2015
    On Larger Maps, I Have 100+ Colonies by Turn 40 With an Average Population of 3 on Godlike. Game Too Easy.
  32. Jun 03, 2015
    Sooo diplomacy.... About that.... We're gonna need you to come in on Saturday to write the code for it.
  33. Jun 03, 2015
    Map Size
  34. Jun 02, 2015
    Love for Frogboy
  35. Jun 02, 2015
    [BALANCE] Cargo hull + 13 Interstellar Sensors = : |
  36. Jun 01, 2015
    Galactic Civilizations III - Patch 1.02
  37. May 29, 2015
    A note about reviews..just a ramble.
  38. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  39. May 29, 2015
    Ongoing patches/expansions et cetera
  40. May 27, 2015
    Real disappointment
  41. May 20, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  42. May 19, 2015
    Weapon balance & values
  43. May 18, 2015
    Question on fleet support ships
  44. May 18, 2015
    Disable Tech Tree Specializations!
  45. May 16, 2015
    Real disappointment
  46. May 14, 2015
    What's improved over gcII
  47. May 12, 2015
    Large empires & micromanagement hell
  48. May 12, 2015
    Feature Request: select a tile to place colony capital during colonization (NOW COMES WITH A MOD TO SOLVE THIS)
  49. May 11, 2015
    Large empires & micromanagement hell
  50. May 11, 2015
    Large empires & micromanagement hell
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