the more i think about it the more i'm not sure if the accuracy and dodge changes will work well. this will give all weapons a good chance of doing near max dmg every hit, with no chance for the opponent to actually dodge anything. it will always hit if accuracy and dodge work for ranges instead of actually hitting or dodging anything. to take out the dodge factor completely for smaller ships, and put everything on defense like that... well it's very unrealistic for one. one reason smaller ships are good and popular in life is because of their ability to dodge and get in close range for good accuracy. i really think that accuracy, dodge, and targeting need more tweaking in order to make combat more realistic and thus easier for players to understand. with these changes you proposed, a huge ship will still have the same dodge chance as a tiny ship. this is fundamentally flawed for a game with so much combat. i know you want to find some way to make it really original, but i dont think this is it. it needs to make sense in terms of how combat really works in order for many people to really have a lot of fun with that aspect of the game i think.
i really think it would work much better if accuracy/dodge was actually hitting and missing stuff, but just make the weapon ranges less. so u dont have this problem we're seeing of ships with good weapons doing 1 dmg on every hit. giving it a range of dmg is fine i think, but make the range more concentrated. and show on each weapon what the range is. maybe different types could even have different ranges, like kinetic weapons could do a wider range of dmg, but beams could always do about the same amount, maybe with just a slight variation, so that people who care about this stuff can do something to counter their bad luck that is making them die of dysentery, which isnt fun.
i read a lot of the reviews and feedback on the forums and discord, and none of the stuff i saw really mentioned anything good about how ship combat works. it was either negative, or not really talked about in terms of the actual space battle, fleet against fleet combat. Considering how much combat is in the game, this shows me that people dont want to focus on it because they find that aspect kinda boring, not an exciting part of the game like it should be, considering how much everything revolves around it. I dont think combat should be changed because people are having a big problem with it, I think combat should be changed because people arent having enough fun with it, and there's so much potential i see there... and it's such a big part of the game...