18 years in the making!!!
Ok, real life backstory. Around the year 2000, I wanted to design unique looking star ship for my own sci-fi universes, game mods and such. Something "cool" looking, but different enough from the standard looks of ships. Something unique and identifiable. I drew inspiration from various sources, the White Star from Babylon 5, the Millennium Falcon (I wanted it slightly asymmetrical) , and ironically lots of Chmmr Avatar and Precursor Flagship inspiration in her. (For the contest and the universe, I hope it is not too much! It really does look the Avatar and Precursor Flagship had a love child!!!) It was never intended for Star Control, but in some serendipitous way, I feel like she is coming home after 18 years.
Inamorata Strike Ship
Background: Owned by a race that prefers isolation and keeping out of galactic politics. They will trade with others after some convincing. However, every few years, when the twin stars of their home systems align, they become extremely hostile (to the point of a completely different personality) and strike with a full out military offensive on a randomly selected solar system. Then the revert to their isolationist way as if nothing happened. (Earth scientists think it could be related to a mating season of sorts, or perhaps a religious ceremony.) Every now and then a straggler gets left behind wondering the void with no intention of returning to their homeworld with the claimed have been enlightened and freed.
I just put a race in for fun. I am not that tied to the race nor is the ship.
Ship: This Strike Ship is known for waiting at a long range then dashing in to make a point blank strike, then quickly retreating to a safe distance to repeat it again.
Intended Playstyle: Hit and Run play style or a strafing run type play. It should be quick to accelerate, slow to turn. Equipped with a high powered forward facing weapon of shorter range.
Primary: Beam Carver Death Ray
Secondary: Speed Burst
Primary: Anti-Matter Maul. A beam weapon with shorter range than the Beam Carver, the longer it stays on a target the greater the damage per second becomes.
Secondary: Interdimensional Pull Drive (Immediately accelerates in a straight-line which ever way the ship is facing cancelling all inertia while activated. Then all previous interia is restored after it shuts off.) It would appear as a Purplish "flames" in front of the front wings.
A better look (before the weapons were added.)
Updated to v5:
I removed the high speed engine to the basic so you are dependent on Speed Burst (It give more of the hit and run feel.) I exchanged the Beam Carver to Death Ray for a more offensive "punch". It is much more playable and a unique feeling ship this way.