Slylandro robots are a group of creatures you interact with, on the conversation screen and interact with in ways you don't interact with, say, critters on planets. I've got to keep them. They're a huge part of the game, one of the main race characters, and count in my book.
They are not creatures, not a huge part of the game and definitely not main characters.
They are two very distinct races, who act entirely different and have diverged genetically from each other. They count as two.
You can tell they are the same species by looking at them, and have they diverged enough to no longer be able to breed with each other? Do you also want to add separate entries for every culture on Earth? How about the Yehat clans or Thraddash Cultures? Anyway my main beef is you not wanting to add the Androsynth.
You DO interact with them, many, many times throughout the game. In fact, you interact with them 50x more than you interact with the actual CHMMR they create (which happens at the very end of the game). Every time you're talking through their slave shield, you're talking exclusively to the Chenjesu and Mrrnmhrrm. In fact, I'd remove CHMMR before I removed the Chenjesu and Mrrnmhrrm. In fact... now that I think about it?
I interacted with them a grand total of once before the slave shield went down.
They share a screen, just like the Zoq, the Fot and the Pik. Should I break those up into 3 separate races?
Sure, if you can tell which is which. Hint they no longer know.
Burvixese looked like turtle-creatures.
The Keel-Verezy are invisible to the human eye, and can't be detected, but are all around us - refusing to reveal themselves, for fear of scaring us. Sounds like a monster!
You're really reaching with that one.
The Taalo were chunks of sentient rock, sharing a base with the Chenjesu crystals.
Humanoid rock creature.
See?? So, really, we DO know what they look like... and aside from the Drall? They're all very non-humanoid. Should I include those we know about in the tally?
Only if you can provide a picture of what they looked like.
Here's how I would have made the list:
Introduced in Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV
- Arilou Lalee'lay
- Ur-Quan Kzer-Za
Introduced in Star Control II
- Ur-Quan Kohr-Ah
Introduced in Star Control 3
We don't talk about this.
Introduced in Star Control: Origins
There is a possibility that some designs will be changed during the development process.
- Dan'Nath (latest update states they were wiped out by the Scryve, so they may no longer appear)
- The Measured
- Trandals (going through a redesign)
Question for Brad, will there be variations in how captains of the same specie look? I saw an image with multiple color variants for the Mowlings.
Also we know the Earthlings hat the Synths, but I am curious if they uplifted any Earth animals.
I have some gripes with one of the new aliens, the Drenkend. I have nothing against their design, it's their characterization that bothers me: "The dim-witted enforcers for the Scryve Empire. They have dreams of greater power but are too thick to do much about it."
The proud warrior race has been done, essentially the Drenkend are just Thraddash 2.0, to make them standout perhaps make them being good as enforcers, but not enjoying their job and always apologizing before they attack someone.