We have an opt-in of GalCiv III v1.9 already out. We continue to update and respond to feedback on it.
Here are some changes I made:
There were some exploits (or ones I would use anyway) that I removed. For instance, if you built enough cultural starbases, you could get an insanely high diplomacy score. Same was true for early game trading and other diplomacy techs.
I also changed it so that you start out with zilch on-map influence on the first turn. It quickly grows but I wanted to be able to convey to players that influence is not a right but something earned. If you don’t build stuff to increase your influence, it won’t grow far.
I fixed a pet peeve of mine. When I build something on a planet, I want to see the stats update right then.
The next thing on my list is the small empire / administrative resource that will control not just how many starbases you have but a lot of other things. I am trying to get that in today.
Must be a storm coming.
There seems to be a further update, at least Steam is dl-ing something right now for me (already had the Dec5 one)
edit: ahh - seen the info in the 1.9 mega patch thread
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