Greetings folks. I am excited for Civ VI and looking forward to November. Today this was released and I am not sure about two things stated here..
Perhaps Frogboy can chime in on what this means...
Wednesday morning, the two companies revealed that they’ve partnered up yet again to bake DirectX12 support into the hotly anticipated Civilization VI. Split frame rendering won’t be returning, sadly, but the game will feature a pair of DX12 highlight features: Explicit multi-adapter and asynchronous compute.
What is split frame rendering mean and will having the DX asynchronous compute be an improvement for performance?