Wow. It looks much nicer now then what was shown in your other thread.
I didn't expect this big of a difference from WoM even considering that it was a debug/minimal quality build but I'm very glad to be proven wrong.
That is pretty nice.
I think the "good guys" (including neutral guys) look perfectly acceptable like that. Though the "bad guys" need to man-up more. They just don't fill me with tension or dread. Perhaps this could be addressed by manipulating their surrounding environment (much like the first portrait's "study" environment adds much to the feel of the character).
What this poster said was spot on. I suppose we think that sovereigns and NPC champions (being one of the most powerful creatures in the game potentially), should look the part as well. Perhaps another way to inspire more awe and dread into "evil" character types is to allow for modifications to the basic look of the character based on the traits.
For example, death magic type characters could have progressively more dark runes and scars covering the body the more proficient they are in that path (which could be accomplished with a texture overlay maybe). Their eyes could also glow redder with an unearthly hatred and bloodlust. Their portrait background also gets progressively more desolate signifying their palpably destructive influence on everything around them.
In fact, modifications like these could be applied for all relevant traits and not just death magic to lend even more uniqueness and mystique and flavor among the NPCs and sovereigns...
(PS. Just throwing out yet another cheap idea for the devs to consider if they choose to take it one step further.)