I have extensively tested the Cylons, and I have drafted up a pretty big list of changes. Z, I should be able to do a fair few of the changes myself I think. I'm not going to post up all of the changes, because I think it would be a bit overwhelming! I wont send you English.str just yet, because I still have a fair few changes to make to it.
See first lot of changes (about 1/3 of total changes) It looks like a lot, but I've already done a fair bit of it, and most of the ones that only you can change are fairly simple changes:
- Even though "EventCylon_TitanFactoryNotFound" sound is in the sound folder, it doesn't seem to register it? When you click on the Titan factory icon down on the bottom right (for planet developments) it says "Titan factory required" in the advent voice?
- The cylon announcement sound doesn't seem to work? It uses the standard Vasari sound? I've checked and the Cylon Annoucement sound is in the folder... but the game wont register it?
- When you click on "The Plan" research tree, it says Defense Systems in the actual tree screen. Needs to say The Plan
- In Apotheosis, the main research tree images for "Occupation" and "Industrial Networks" are mixed around. The New Caprica shot of the centurions marching into the camp should be the pic for "Occupation".
- Changed the name of the "Watcher Gunship" to "Cylon Interceptor".
Guardian class Mark II: Ability points dont seem to "attach" to the model.. ie when you click on an ability point it doesn't register it.
- Seems difficult to select the frigate factory?
- I've created some new sounds to replace some of the existing ones. Have emailed to you. The sound "Weapon_CylonCapitalAutoCannonLight_Muzzle" must be used for Search Raider, Cylon Interceptor, CommandStar, Light Resurrection Ship and the raider squads for the autocannon sounds... although I don't know how to do this.
- Please delete sound "Engine_CylonSupportShip2"
-Capital ships should all have at least 1 squad of raiders when built. Basestar capital ship doesn't have any squadrons when built, nor does the Guardian MkII.
- I've renamed Capital Ships and Starbases.
- Cylon Loyalist should not be able to build Guardian Mk I. They should build the old school Hades Class IA capital ship...
- Need to replace the virus type ability sounds... for example, the "Lockdown Virus" sound for Guardian Mk 1. I have sent you a new sound called "Virus ability sound" which can be used for all virus transmission type abilities.
- Colony ship needs to be smaller. Almost as big as a basestar!
- Hangar defense isn't firing missiles (and information tab doesn't say how much missile damage it has).
- New sound added "EventCylon _PlayerPlanetUnderAttack". Have emailed to you.
- Have created a new "Organic Armor" icon, which I've emailed to you (for capital ship ability)
- Icon for light resurrection ship needs to be changed (the one that appears on the planet tree... currently a vasari icon)
- Icon for commandstar needs to be changed (the one that appears on the planet tree.. currently a Vasari icon)
I'll wait a bit until I send through the next lot of changes.