Sorry for such late response, but was too sleepy to write yesterday. So about that match. Sledge (erebus) + me (sedna) vs demon + sedna nightmare AIs
Early on demon from mana flag went through portal to citadel (not getting to citadel menu), to mid flag (not coming close enough to it even though it wasn't his) and then to hp flag to help sedna.
Later demon attacked left center tower and creeps near it (got damaged by everything well) instead of taking flags (all three middle flags weren't his). Sedna was dead at the time, because earlier started retreating a bit too late and didn't have sigil/tp.
Very common behaviour of AI. Sedna was standing in front of the center farming both waves and not taking health flag instead. She was doing that for maybe 1.5-2 minutes, however I was fighting her a bit, so maybe because of that, time was longer/shorter than usual.
Demon AI with full mana didn't attack tower, even though it was unprotected (at least could have used skills, because his mana regen was great from helms).
War rank 3. cur 1, fs 1 and exp 1 done (exp and fs earlier). demon with 5 items and tp walks with 3k gold. Doesn't have a sigil. sedna has 4k but has 2 items (vlemish and nimoth) + tp.
AI completely ignores demolishers/gunners attacking towers (just goes past them), so they soon lose most of them on both sides.
Sedna after nimoth and vlemish bought jouneyman's... So was it saving gold for them all this time?
Skills are used quite often overall of both demigods. So not bad (not using skills on towers mostly though).
First sigil bought at 11 mins in game war rank ~5 by demon. He also saved 6200 gold and then bought wand of speed, two teleports, sigil, sold scalemail and bought unbreakable boots, sold scaled helm and bought hauberk of life, sold banded armor for plenor. He was going to a shop, then a bit from it, then got back to shop, etc. Repeated several times. Weird...
Sedna later bought unbreakable and banded + big potion. Still no sigil.
While erebus (sledge) was fighting sedna, I was taking down cooldown side towers + took that flag. Then got portal flag and took tower from portal side near citadel. Demon meanwhile was standing near valor flag. Did nothing for about 2.5 minutes. Sedna managed to push sledge far, so even got near our portal. I ported in to help and we both killed it (it was just fighting and running around). Could have easily ran away from us and survived, but instead fought to the death. However, used a potion and tried to teleport out.
After her death, demon became active again. So went to get some upgrades (still had 3k gold after that) and grab my stolen flags.
After demon got cooldown flag, he was standing again for maybe ~20 seconds. Then went to citadel to get cur 2.
Sedna was rushing our portal unsuccessfully, while Sledge took their flag (demon didn't even try to teleport, but instead took exp flag. Demon took portal back and sedna died, because didn't want to retreat (retreated when had less than ~1500 hp)
Later when I came to take portal, demon teleported, but was attacking my bishops instead of me... Then sedna teleported, so I silenced and teleported out. Just after silence wore out, enemy sedna used silence too (even though late, but good).
Sledge was able to take their portal without anyone interrupting him, because sedna and demon were attacking our gold flag towers... Sedna ran away leaving demon to die instead of healing him. She went to get portal flag, so probably because of that... Lost another portal while taking gold flag instead of teleporting. No portal threat? Or was it because we were rank 10 and they rank 7?
And around that time game ended, because we bought catapults and they were still rank 7 with a good amount of gold ~8k each, I think.
So, what i think... Sigils must be a priority for AI. Whatever was AI earlier, it bought them more, so was more difficult to kill. AI gets more gold than players, so it is fine to use consumables if needed to stay and control flags.
That's the second thing it is bad at. It must have flag control advantage to get troops earlier, to push easier. Instead it does weird attacking, afk'ing, pathing for various reasons. It should be difficult to push out, but it shouldn't die. If bad -> sigil + tp or run away. If sedna -> sigil + silenge +tp. Of course that never happened. I think it could be a good idea for AI to buy potions, which heal both mp and hp. 450 gold isn't much, and if it helps to stay longer at the beginning, then so be it. But when it tries being aggressive and goes into towers, it most of the time fails...
It is weakest, when it saves for troops. that's when it lost. it might use locks or, as i said, potions to keep flags longer. It is able to do portal rushes (sedna at least), so might have a chance of getting even bigger advantage, but should understand, when it's impossible to do that and retreat. It's not difficult to run away with journeyman boots, but if AI does that with ~1k health and portal towers are still up, most of the time AI will be killed...
Another thing not related to that at all.
When watching replays, when I am in control of demigod and he dies, my screen menu starts to become weird. That skull of instead of demigod picture is kept for whole game, instead of only while it is dead. Also if I try to change controllable demigod, whole menu (skill icons, inventory button, etc) disappear. I know to avoid it only by changing view to somebody else, before death, but besides that, don't know... So if anyone knows what to do (disable/enable some mod?, etc?) If not, then no problems. I'll continue watching them, like I used to (that doesn't happen in neutral observer mode).