I just got done updating TSOP for Original Sins (just got 3 more expansions to go).
All of 0.08 is scrapped, and i built TSOP off the 0.07 release. TSOP 1.0 will have all of the previous file, mesh, entity, and sound fix's, and the optimized meshes/textures of 0.07. All updated to 1.195 (no more dev.exe errors). Plus a return of the Optimized Planets! Using the planet meshes from Rebellion, but using the optimized original sins planet textures (i could have used the rebellion textures, but i wanted to keep trinity as it is). Pole pinch is still there, but not near as bad as before (Thanks to Stardock!). Rebellion planets have pole pinch too. So i can live with it.
Right now TSOP in original sins wont let the game run over 1.2 gigs of ram on max settings, biggest maps, 9 unfair ai's, multiple factions. I just wish the particle hard limit was higher, because in late game they have a bad habit of disappearing.
So the textures and particles components are fairly pointless for the most recent versions of Rebellion, but the audio is still relevant?
Not really pointless. If i used the optimized textures of TSOP Trinity to replace the Rebellion equivalents, and nerfed some of the ridiculous resolution titan particle effects texture sizes. Then a huge chunk of ram would be saved. Enough to revert the Rebellion ship textures back to Trinity resolutions. So it would be kind of a give, and take with Rebellion. Shiny particles, or Pretty ships. Perhaps both if i pull it off right. That is something i need to experiment with.
I am just disturbed right now with my POS laptop, and adobe photoshop not converting tga to dds without them looking absolutely horrible. No matter what settings i use in the dds plugin. Production, Fastest, dxt5, dxt3, error correction, no error correction... No answers online. I am at a loss.