I've never heard of this before, the only thing I can think of without seeing a screenshot would be to reduce you graphics settings.
Maby perhaps cause of Trinity? I do not know, the first time I installed the mod, and tried to play it, I didn't have planets, ships, nothing, just icons..
This is intended, this mod attempts to keep the general gameplay of Sins of a Solar Empire while adding the new starwars races. Thus the original Sins factions are still in the game, and more or less equals with the new factions.
Ah Didn't know that, just odd hehe, easy fixed of course, choose Star Wars factions instead of Sins.
Not a problem in itself, but it could be a sign that you got a bad download or installed the patches wrong. Just ignore it for now.
Well, I unzipped Requiem v2.7.0 full release into Mods Entrenchment v1.051 then I unzipped v2.7.0 to v2.7.1 then the other 2 patches and ran the install.bat file. Of course I used to copy and replace option.
This is unfortunately due to the difficulty in finding sounds for each Star Wars ships. Some are easy to find because they are famous ships for the movies or frequently seen in the expanded universe. Others, like some of the non capital Mon Calamari cruisers or Imperial Enforcer cruiser, are not so famous and thus we had to leave the sounds as it was. Some of them might be replaced by more general unit voices in the future though.
I hope you can do the more general voice in the future, even if it is 'wrong' it keeps the feeling of Star Wars intact, if you know what I mean. It's to bad games like 'Rebellion' is old and hard to get, Rebellion has a lot of ships in it, perhaps Star Wars Empire at War could help you in one way, I got the game, maby if I knew how, I could help, if you didn't do this already hehe.
Do not misunderstand me, which might show, you guys, and all other modders always do a awsome job for people to enjoy, expand the lifetime of a game! GJ!