I realize that it would be a tremendous undertaking but there are a few points i'd like to bring up for whenever you guys do an update on it. there are a few things to see in the future. one is some kind of carrier component or even a carrier-class of ship (light, escort, fleet, super, basically go read any david weber book like Insurrection or Crusade or In Death Ground) or you can do both. have a carrier design and let the user decide how many fighter bays it will hold VS. shields and defenses. you can go even further in-depth. add a tech-tree for fighters, starting with maybe little patrol fighters and ending with some sort of "Strikefighter". logistics would play a part too, in how many carriers a fleet can support and how many fighters a carrier can support. maybe you can customize your own fighters. they would have a 'range' similar to the effects of a starbase, and the more along you are on the 'life-support' tree, the further the range. there's nothing i'd like better than to have swarms of fighters swooping in at the crucial moment in combat to deliver the knock out blow. and with the carrier module, even captial ships could hold at least some fighters for self defense. i know it would be a whole lot of work to make it happen, but i'd buy the game all over again and again if i could command a carrier-based task force or two. i know i can't be the only carrier-commander out there??? another thing i'd like to see may be a little simpler. a mine-layer class of ships, and you can lay mines around your planets or along rival trade routes. it could be it's own tech tree, getting smaller and more lethal as you go, and a cargo ship could have a module installed to show 'capacity'? i know it's moving more toward a tactical rather than a strategic game in terms of my suggestions, but part of a strategy is tactics. mining an enemy's path slows him down so your fleets can get back in time to be decisive, a light carrier on patrol can secure your trade routes while your heavies speed toward conquest. finally, if you have ships in orbit around a planet with missiles or rail-guns, what's to stop them from raining destruction down on the planet before sending in the troops? you can go both ways on this one. planetary-based shields, point defense, and armor (just armor for your structures, not the entire planet) this way your fleet can do a pre-invasion bombardment and 'soften' up the area for your ground troops. just a few suggestions that i'd like to see and i'd like to think i'm not alone. if there's someone i can send this directly to, please let me know (firstname.lastname@example.org)
29th Infantry Regt.