Even though I'm talking about planets on gc3 this could be applied to other games having g different terrain and resources. Let's assume different types of planets, classes, and extreme if I was a human I could see these, and change my strategy accordingly. A computer could do this it would just have a harder Time getting better without different algorithms levels, but assume we were a little more lazy or we didn't have the resources. We could take our percentages of stars multiply by percentages of types of planets times the percentage of extreme planets when faction is capable of colonizing extreme planets devide this down in percents, and roll for the air to decide on how to colonize planets. This would be relative effective, but not perfect when deciding on how to specelise planets with blind strategy. I'm assuming you want to specialize planets. In my effects to dummy down my ai idea.