My game idea

By on August 1, 2006 7:58:46 PM from GalCiv II Forums GalCiv II Forums

General Homsar

Join Date 07/2006
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I'ts called Panzerfaust (pronounced PAN-zer-FOWST) It's a World War 2 RTS, and it has some cool gimmicks: 1: You can take control of ANY uniton your side and play as it, action game-style. 2. You have almost every one of thse crazy "Black Book" secret weapons projects as units. 3. As you progress through the campagin, you see REAL WW2-era news-reels Tell me what you think! (and be honest).
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August 1, 2006 11:32:53 PM from GalCiv II Forums GalCiv II Forums
Not bad , but the fact that its based in WW2 makes it sound very unorigional.
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August 1, 2006 11:43:22 PM from GalCiv II Forums GalCiv II Forums
Well, yes WW2 games are everywhere, but they're mostly FPSs. Besides, I'm OBSESSED with WW2, espscially those awesome secret planes. (If you wanna see why go to www.luft46.com)
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August 2, 2006 12:18:01 AM from GalCiv II Forums GalCiv II Forums
WW2 games used to be fun, but now it's just beating a long dead horse.
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August 2, 2006 7:35:14 AM from GalCiv II Forums GalCiv II Forums
If you were gonna make the game yourself, I might be impressed.

What's the point of yet another WWII game/idea?
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August 2, 2006 7:42:33 AM from GalCiv II Forums GalCiv II Forums
but now it's just beating a long dead horse


If it's well done and original, then the genre hardly matters.

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August 2, 2006 2:57:31 PM from GalCiv II Forums GalCiv II Forums
my thoughts exactly , V1m! does anyone elase have a cool game idea?
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August 2, 2006 3:10:13 PM from GalCiv II Forums GalCiv II Forums
but now it's just beating a long dead horse


If it's well done and original, then the genre hardly matters.



Exactly, kind of like Gal Civ 2. Maybe a WW2 game where you controll the black book weapons and vehicles to defeat the enemy while trying to convince the Gov. to give you more funding and keeping the Black Book devices out of the knowledge of the public and the enemy?
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August 3, 2006 1:04:51 PM from GalCiv II Forums GalCiv II Forums
THat WOULD be a cool twist!  
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August 23, 2006 12:36:42 AM from GalCiv II Forums GalCiv II Forums
A WWII game that encompasses every aspect of the war (that is, not just military/economic, but also political) would be very fun. Playing as the Germans you would be constantly trying to hide secret weapons and concentration camps. Axis and allies in a constant struggle to crack the other's code or develop the weapon that would win the war. An extremely detailed WWII grand strategy game would be very fun.

now it's just beating a long dead horse.


Beating dead horses is fun!

-Nero

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August 23, 2006 11:37:15 AM from GalCiv II Forums GalCiv II Forums
It sounds like we need a new WW2 game written by the developers of Gal Civ 2 - that resembles a lot of Gal Civ 2s dynamics.

Countries/areas instead of planets though.

Nations instead of players. Invade another country - or move you troops in to an alied/friendly nation.

Economy and research would work just like Gal Civ 2. Research Radar - or anti-submarine devices? Or gas devices, better troop weapons - bombers, or better fighters (hurrican vs spitfire)? Spend time developing special troops?

How much to spend on recruiting spies? Bribes to foreign governments?

You'd develop tanks to help support troops. Build facilities in each of the countries you own (e.g. facilities to build things, research centers, special things like better troop training).

Build ships to transport troops etc across the water.

Use assassins?

Do a propaganda campaign (influence the "influence"/moral of a country)

Successfull battles lift moral?

Nations like Britian would have the advantage of colonies - but equally would need to import food/materials from the sea (Germany develops subs). America would start of with less experience and influence (far from the battle field) - but stronger economy and longer to prepare for battle.

Decide to work with/against other emipres (German, British, American, Japanese, Russia).

The main advantage I'd see from this over Gal Civ 2 would be that it's easier to pick up on the strengths and identities of the different 'players' (e.g. nations).

Aside from "humans" I don't really know/understand/care what the different races in GalCiv are called. I play the same way against all of them and win. With a WW2 sim the differences would be much more marked - making gameplay more varied. The AI would need to work on creating some balance - but some nations should start with advantages over others.

There could be several scenarios to play - mimicking different stages of the war. The technologies etc should truly - respectfully - reflect what went on however - no more re-writing of history by anyone (see the movie about the "americans" who captured the Enigma machine - it actually British forces that did it). Not to mention the Allies focus on America and Britian - when Russia probably had more to do with Germany's final surrender.

There would be leeway for different outcomes. E.g. Britain keeps Chamberlain as PM(who wanted a peace agreement with Germany), Japan doesn't attack America (America stays out of the war for longer), etc. Even minor things make a huge difference - if the UK (Britain) hadn't researched and discovered Radar the Battle of Britain would have been lost.

There are plenty of docuemtns etc showing technologies that didn't make it into production - these could be added to the game.

Nations such as Italy effectively changed sides close to the end of the War in Europe. What would happen if they hadn't? Or if the War in Africa had went a different way?

I think that certain countries should behave in a realistic way - e.g. Japan would resist surrendering and its troops fight to the death almost always - regardless of what technologies/alliances they had developed. Nonetheless that's not to say that there couldn't be huge changes - e.g. if the US had removed the trade embargos Japan may not have attacked - perhaps remained nutreal or even join in the allies (assuming the allies joing forces in the game).

I think such a game would be fantastic and educational (well - in terms of the consquences of making right and wrong decisions).

Giving that nations would start with very different technologies - more would need to be made of monitoring your foes/allies activities.

E.g. an alert would be shown to Germany when the UK attacked with its first Spitfire. If you played the UK you'd get an alert that Germany had begun sinking ships using an underwater vechicle. Only spies would alert you to Radar - or Germanys first misile (before it was launched). You'd then need to devise a solution or factor in losses.

UK and America created the first atomic bomb (tested on American soil away from potential spies). What would have happened if Germany had got there first? And if the war went on for longer?

There are some aspects however (concentration camps) that I think should be left out if your playing Germany.
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August 24, 2006 8:53:29 PM from GalCiv II Forums GalCiv II Forums
Ummmm.... Wow. Those are what should be put in
WW2 RTS's. It adds a whole new level of depth.
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September 11, 2006 10:00:53 AM from GalCiv II Forums GalCiv II Forums
A lot of the features discussed in this thread are already present in Hearts of Iron 2: Doomsday. It's an excellent game, I highly recommend it for any WW2 buffs.
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September 12, 2006 6:20:44 AM from GalCiv II Forums GalCiv II Forums
Which features exactly?
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September 12, 2006 3:47:11 PM from GalCiv II Forums GalCiv II Forums
You'll have to look at the game's website for a complete list of the features, but it's got many of the ones you mentioned in your post.
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November 7, 2006 6:16:18 PM from GalCiv II Forums GalCiv II Forums
Another month, another WW2 game. Sigh...   
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